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What's new

October 23 Update

This week was mostly about mesh Optimization and preserving the artist's original vision. Up to now we would lose some soft and subtle detail due to remeshing which was not a deal breaker for miniatures. However we do have folks painting larger models and display pieces where it matters a lot. You will now get much sharper and more accurate edges, subtle details persist, and thin strands of hair survive the remesh.

The UI polishing train continues. You'll see new sliders and a lot of transition animations as UI appears and disappears.

Thank you again for all the feedback and bug reports, keep them coming :)

Mesh Optimization

Starting a project

Painting

Sliders and switches

Look and motion

Other

Known issues

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